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Announcements concerning the beta test, along with additional details about the game, will be released in the near future. We encourage you to check our official Web site www.blizzard.com/wow for further updates. Thank you for your continued support and patience.
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Source: Expect Nothing
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I'm thinking we're stuck with this patch over the holidays, which sucks. The laggy controls problem really bothers me.
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TCadwell has been active on the forums as well, responding to balance complaints and other issues since 1.13. Take a look at his posts here.
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FEATURESClick on "Read More" for the full details of map and balance changes.- Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items.
- Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2.
- Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games.
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In other news, a new War3x bonus map is out, called Emerald Garden. And, GUComics has posted another World of Warcraft comic, so check it out.
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Update: Here's another post by GFraizer about the wait:
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We are well aware that the patch is overdue, and believe it or not, we are doing everything we can to get the patch out as soon as possible. Really.
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2) Some of us knew Furor and his guild Fires of Heaven back then. Furor is a hard-core gamer and pretty intelligent person. You cannot judge someone based on thier internet personna.
3) Furor lives very close to our office in Southern California, so we had him come by and take a look at WoW to get his opinion. We actually do this quite a bit with a whole variety of people. Newbies, fans of our other games, etc.
4) Furor was very impressed with WOW and asked us very nicely if he could post information about the game on his guild's website. While this was not a carefully planned PR opporunity, we felt like Furor could explain what he saw in WOW with more MMORPG terminology. While we have shown the classes and spells to various websites and magazines in the past, Furor had a very different sort of "take" on them that we thought would be interesting to existing MMORPG players.
5) No one at Blizzard is in Fires of Heaven, nor have we invited the guild into our internal tests. Once we get to the beta test, we will likely invite some players from various MMORPGs. We have done this in all of our beta tests. In Warcraft 3, we invited many top Starcraft players. The hard-core players devote a lot of time to our betas and help to find exploits, bugs and balance problems throughout the game.
6) When we design a game, we try very hard not to design it for one niche of players. Our mantra has always been "easy to learn, difficult to master". While many of us are great fans of the existing MMORPGs on the market, and they were certainly the inspiration for WOW, we do not intend to clone any one game. Rather, we wish to try to capture the exciting elements that made these games successful while eliminating problems and frustrations and adding some innovative features along the way. We sincerely hope we can achieve a game where new players, roleplayers, trade skillers, PvPers and guilds will have a fun time for years to come.
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